Welcome to the Dark City: Vienna WalkthroughCan you save Vienna from a masked Phantom's wrath?Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.This document contains a complete Dark City: Vienna game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: The Opera
- Chapter 2: Jacob's Shop
- Chapter 3: Mia
- Chapter 4: The Phantom
General Tips
- This is the official guide for Dark City: Vienna.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the map for fast travel to a location.
Chapter 1: The Opera
- Talk (A).
- Select eye (B).
- Find items (C).
- Take HAT; open case (D).
- Take map and journal (E).
- Open journal (F); organize items (G).
- Take RAZOR (H).
- Go (I).
- Talk (J).
- Take PLUMBER EMBLEM (K).
- Scare bird; use PLUMBER EMBLEM (L). Take STORM DRAIN RIM (M).
- Take COIN 1/2; move mask (N).
- Turn and take LETTER 'E' 1/3; move weather vane (O).
- Place and turn STORM DRAIN RIM x2; take MASK 1/2 (P).
- THEATER TICKET from HAT. Use RAZOR; take COINS 2/2.
- Use COINS, turn handle and take MATCHES (Q).
- Restore image (R).
- Use MATCHES (S). Take WARDROBE NUMBER (T).
- Play HOP (U); receive MASKS 2/2.
- Place MASKS. Solution (V).
- Go (W).
- Talk (X).
- Take PHANTOM'S CHARRED MESSAGE (Y).
- Take OPERA GLASSES (Z). Move seat; take TUBE (A).
- Place WARDROBE NUMBER and THEATER TICKET; take CLOAK (B).
- Use keys; take BUCKLE PART and HANDKERCHIEF (C).
- Place BUCKLE PART (D). Select pairs (E-H). Take BLACK ROSE 1/2 (I).
- BLACK ROSES 2/2 from PHANTOM'S CHARRED MESSAGE.
- BLACK ROSES on TUBE. Play HOP; take PHANTOM'S MESSAGE.
- Offer PHANTOM'S MESSAGE (J).
- Take COGWHEEL 1/2 (K).
- Use HANDKERCHIEF (L).
- Take LETTERS 2/3 (M).
- Select eye (N).
- Find items (O).
- Receive HANDPRINT FRAGMENT.
- Go (P).
- Use CLOAK (Q).
- Talk (R).
- Play HOP (S).
- Solution (T).
- Receive FLASK.
- Take SCORE PART (U).
- Place SCORE PART; move notes (V). Take TREBLE CLEF (W).
- Place TREBLE CLEF (X); take COGWHEELS 2/2 (Y).
- Take METAL FINGER 1/3; move magnifier (Z).
- Open compartment; place COGWHEELS. Move lever and take MAGNIFIER 1/2 (A).
- HANDPRINT FRAGMENT on FLASK; move fingers. Take HANDPRINT 2/2.
- Talk (B).
- Place HANDPRINT; select lines (C).
- Organize evidence. Take LIGHTBULB (D).
- Take LETTERS 3/3 (E).
- Place LETTERS (F).
- Solution (G): (13-4)-(3-9)-(12-6)-(7-1)-(1-11).
- Go (H).
- Take CYLINDER (I).
- Place OPERA GLASSES and replace LIGHTBULB (J); turn handle (K).
- Solution (L): P-O-T-U-Tx6-P-O-N-Tx2-U-Tx4-P-Tx3-R-Q-P-O-T-U-Tx2-P-Tx3-R-Q-P-O-N-Tx3-P-U-Tx2-P-O-T-U.
- Take METAL FINGERS 2/3 (V).
- Inspect; remove glass. Take METAL FINGERS 3/3 (W).
- Inspect; take KEY (X). Place METAL FINGERS. Select 1-3-4-2 (Y).
- Go (Z).
- Move screen (A).
- Alter mannequin; take ROSE 1/2 (B).
- Take METAL PART and PHANTOM'S THREAT (C). Place CYLINDER; take ROSES 2/2 (D).
- Use KEY and place ROSES; take KATHARINA'S DIARY and CUT PHOTOS (E).
- Place CUT PHOTOS for HOP (E); receive KATHARINA'S RING.
- KATHARINA'S RING on KATHARINA'S DIARY. Restore pages and take CAFE 'WALTZ' BROCHURE.
- Organize evidence; take LOCK PART (F).
- Walk down.
- Place LOCK PART; select 1-4 (G).
- Go (H).
- Go (I).
- Talk (J).
- Offer CAFE 'WALTZ' BROCHURE (K).
- Go (L).
- Talk; offer PHANTOM'S THREAT (M).
- Take LOST ITEM 1/3 (N). Take DRESS TOKEN and CASH REGISTER KEY 1/3 (O).
- Take WEIGHT 1/2 and LOST ITEMS 2/3 (P).
- Take LOST ITEMS 3/3 (Q).
- Place METAL PART; solution (R).
- Take CASH REGISTER KEYS 2/3 (S).
- Place LOST ITEMS; play HOP (T).
- Take CASH REGISTER KEYS 3/3 (U).
- Place CASH REGISTER KEYS; take WEIGHTS 2/2 (V).
- Place WEIGHTS (W).
- Go (X).
- Solution (Y): Go forward x2-take plank (1)-down x2-left-place plank (2).
- Left x2-solution (3)-forward x2-take rope (4)-down-right-place rope (5).
- Solution contd. (Z): right-forward-left-forward-left-forward-solution (6).
- Right x2-take pipe (7)-left x2-down-right-place pipe (8).
- Right x2-solution (9)-forward.
- Talk (A).
- Select eye (B).
- Select items (C).
- Take CAMEO (D).
Chapter 2: Jacob's Shop
- Inspect; talk (E).
- Place CAMEO (F).
- Solution (G).
- Take LOCK ROLLER 1/2 (H).
- Take LATTICE PART (I).
- Take CLOTH; place LATTICE PART (J). Move lock roller (K).
- Play HOP (L).
- Solution (M).
- Receive LOCK ROLLERS 2/2.
- Use CLOTH x2 (N); receive WET CLOTH.
- Scroll (O).
- Take RIBBON (P).
- Move drape; place LOCK ROLLERS and use WET CLOTH. Turn rollers (Q).
- Go (R).
- Take BROKEN GLASSES (S).
- Take evidence (T).
- Organize evidence (U).
- Take PROOF OF INNOCENCE (V).
- Walk down.
- Offer PROOF OF INNOCENCE (W).
- Take CAMEO (X).
- Place CAMEO (Y); take LIPSTICK and METAL CLAW (Z).
- Go (A).
- Use METAL CLAW; take 'J' (B).
- Defeat the madman twice (random) (C).
- Take FIGURINE MASK (D).
- Place FIGURINE MASK (E).
- Push (F); take JEWELRY SKETCH and CHEST (G).
- Remove cobwebs. Place JEWELRY SKETCH; use LIPSTICK (H). Take NUTCRACKER (I).
- Walk down.
- Use NUTCRACKER; take EYE (J).
- Go (K).
- Place EYE; take CHEST LETTER (L).
- CHEST LETTER on CHEST; take THREATENING LETTER.
- Offer THREATENING LETTER (M).
- Take PHOTO (N).
- Restore PHOTO; place BROKEN GLASSES. Take SHOP'S ADDRESS (O).
- Walk down twice.
- Go (P).
- Talk (Q).
- Offer SHOP'S ADDRESS (R).
- Pull lever in between numbers (S): 5-4-4-4-11-6-4-5-4-5-4-4.
- Take LANTERN (T).
- Go (U).
- Select eye (V).
- Find items (W).
- Place LANTERN; play HOP (X).
- Solution (Y).
- Receive CROWBAR.
- Take METAL NUMBER 1/2 (Z).
- Take METAL NOTE; remove boxes in pairs (A).
- Use CROWBAR; take RUSTED PRUNERS (B).
- Take STRINGS x4 (C).
- Walk down.
- Replace STRINGS; select 1-4. Take GRINDSTONE (D).
- Go (E).
- GRINDSTONE on RUSTED PRUNERS; take PRUNERS.
- Use PRUNERS x3. Take VINE (F).
- Walk down.
- Place RIBBON and VINE; take CANDLESTICK (G).
- Go (H).
- Use CANDLESTICK (I).
- Take CAT PICTURE (J).
- Walk down.
- Place CAT PICTURE (K); take WOODEN PLATE (L).
- Place WOODEN PLATE; find items. Take CREAM (M).
- Go (N).
- Offer CREAM (O).
- Go (P).
- Turn on light (Q).
- Take COAT (R).
- Use COAT (S).
- Talk (T).
- Take PEAR (U); move papers and take MAGNET (V).
- Take BENT KEY (W).
- Take BELT; place 'J' (X). Move both clock hands; take METAL NOTES 2/2 (Y).
- Walk down.
- BELT on MAGNET; take EXTENDED MAGNET.
- Use EXTENDED MAGNET; take STRANGE RING and METAL NUMBERS 2/2 (Z).
- Play HOP (A).
- Solution (B).
- Receive KNIFE.
- Place METAL NUMBERS; take INSTRUMENT TOKEN (C).
- Place INSTRUMENT TOKEN (D); take VISE HANDLE (E).
- Walk down.
- Move notes. Place METAL NOTES (F); take VIENNA STAMP CODE (G).
- Go to Jacob's Shop.
- Place VISE HANDLE and BENT KEY; take KEY (H).
- Use KNIFE (I); take POLISH (J).
- Use KEY (K). Place VIENNA STAMP CODE and POLISH; take VIENNA MUSIC CODE (L).
- Place VIENNA MUSIC CODE; solution (M): 1-10.
- Take POCKET WATCH (N).
- Turn rings on POCKET WATCH (O); inspect.
Chapter 3: Mia
- Talk (P).
- Take MIRROR (Q).
- Take TRUMPET (R) and WIRE (S).
- Turn WIRE into SKELETON KEY.
- Look. Place MIRROR and SKELETON KEY (T).
- Go (U).
- Take KATHARINA'S FOLDER (V).
- Place WATCH; select (W).
- Play HOP (X).
- Solution (Y).
- Receive MEDICAL KIT.
- Walk down.
- WAX-STUCK OBJECT from KATHARINA'S FOLDER.
- Place WAX-STUCK OBJECT; receive PILL TOKEN (Z).
- PILL TOKEN and DRESS TOKEN on MEDICAL KIT; select 1-4 (A). Take SMELLING SALTS.
- Go (B).
- Use SMELLING SALTS; take KATHARINA'S MEDALLION (C).
- Select eye (D).
- Find items (E).
- Take BUTTON (F).
- Walk down.
- Place BUTTON; take LEVER (G).
- Go (H).
- Place and pull LEVER (I).
- Go (J).
- Offer PEAR; take KNIFE (K).
- Take FETLOCK BRUSH (L).
- Take EAGLE CLAW (M).
- Place EAGLE CLAW; use FETLOCK BRUSH twice. Select symbols; take CIRCLES 1/2 (N).
- Take CIRCLE 2/2 with KNIFE (O).
- Place CIRCLE (P). Swap (1-4)-(2-6)-(3-4)-(6-7).
- Go (Q).
- Talk (R).
- Take note (S); select objects.
- Take VIENNA PLATE 1/2 (T).
- Take STRAP; use STRANGE RING (U).
- Take PHILIP'S PICTURE 1/3 and TAP 1/2 (V).
- Take BOARD (W).
- Place BOARD; move boards. Take WRENCH (X).
- Walk down.
- Use WRENCH; take TAP AND VALVE 2/2 (Y).
- Go (Z).
- Place TAP AND VALVE; take VINEGAR (A).
- Walk down.
- Use VINEGAR; pull lever. Take PHOTOS 2/3 (B).
- KATHARINA'S MEDALLION on KATHARINA'S FOLDER. Restore and take PHOTOS 3/3 (C).
- Place PHOTOS. Swap (1-5)-(2-5)-(3-5)-(4-5). Take GREEN BUTTON (D).
- Go (E).
- Move drape. Place and push GREEN BUTTON; take PLATES 2/2 (F).
- Place PLATES; solution (G).
- Take CLOSED BOTTLE (H).
- GRAPE TOKEN from CLOSED BOTTLE.
- Place GRAPE TOKEN; take CORKSCREW (I).
- CORKSCREW on CLOSED BOTTLE; take OWNERSHIP DOCUMENT.
- Offer OWNERSHIP DOCUMENT (J).
- Take MIA'S SCARF (K).
- Organize evidence (L).
- Take CITY HALL ADDRESS (M).
- Place CITY HALL ADDRESS; go (N).
- Take TRIANGLE KEY (O).
- Take ROUNDED KEY; replace STRAP (P).
- Take PICTURE PART 1/2 (Q).
- Place TRIANGLE KEY and ROUNDED KEY (R).
- Play HOP (S).
- Solution (T).
- Receive EMPTY METAL PLATE.
- Place EMPTY METAL PLATE; receive CITY HALL PASS (U).
- Use CITY HALL PASS (V).
- Go (W).
- Take INK REMOVER (X).
- Take SCISSORS (Y).
- Walk down.
- Take BELL with SCISSORS (Z).
- Go (A).
- Place BELL (B).
- Offer MIA'S SCARF; take ARCHIVE KEY (C).
- Use ARCHIVE KEY. Organize papers; take PICTURE PARTS 2/2 (D).
- Place PICTURE PARTS (E).
- Solution: Ix2-Kx2-Fx2-Hx2-Jx2-Gx2.
- Take STRANGE DOCUMENT (L).
- SEAL RING from STRANGE DOCUMENT. Use INK REMOVER; take TELEGRAPH CODE.
- Open (M).
- Move tape; place TELEGRAPH CODE. Enter 5-3-7 (N).
- Take HANDLE and LITTLE HOUSE 1/2 (O).
- Walk down.
- Use SEAL RING (P); take HOUSES 2/2 (Q).
- Go (R).
- Place HOUSES; take CARRIAGE KEY (S).
- Walk down.
- Place CARRIAGE KEY (T).
- Select eye (U).
- Find items (V).
- Talk (W).
- Take MATCHES (X).
- Use TRUMPET; take MINIJACK (Y).
- Take PAPER (Z).
- Take CHARRED HANDLE. (A).
- Walk down.
- Play HOP (B); receive MARSHMALLOWS.
- Use CHARRED HANDLE (C); receive JACK HANDLE.
- Go (D).
- Use PAPER and MATCHES. Place MARSHMALLOWS; take TOASTED MARSHMALLOWS (E).
- Offer TOASTED MARSHMALLOWS (F).
- Take WOODEN TOKEN (G).
- Take TOBACCO PIPE (H). Place MINIJACK and JACK HANDLE; take POKER (I).
- Use POKER; place WOODEN TOKEN. Take MIA'S DIARY (J).
- Restore images in MIA'S DIARY; take CUFFLINK.
- Organize evidence (K).
- Take OPERA HOUSE ADDRESS (L).
- Use OPERA HOUSE ADDRESS; go (M).
- Solution (N).
Chapter 4: The Phantom
- Talk; take CHAIN (O).
- Take AWL (P).
- Use AWL; take HOOK and MASK 1/3 (Q).
- Place CHAIN and HOOK; move weight (R).
- Play HOP (S).
- Solution (T).
- Receive ROSE HANDLE.
- Place ROSE HANDLE (U).
- Go (V).
- Talk (W).
- Take CRYSTAL 1/2 (X).
- Select eye (Y).
- Find items (Z).
- Take PRUNERS and BROKEN CANE (A).
- Use PRUNERS; take WOODEN BIRD (B).
- Walk down.
- Place WOODEN BIRD; select 2-3. Take COOKIE (C).
- Offer COOKIE; take CANE PART 1/2 (D).
- Play HOP (E).
- Solution (F).
- Receive HAIRPIN.
- Go (G).
- Use HAIRPIN; take CANE PARTS 2/2 (H).
- CANE PARTS on BROKEN CANE. Turn sections (I). Receive CANE.
- Use CANE (J).
- Place HANDLE (K).
- Select symbols x4. Take CRYSTALS 2/2 (L).
- Walk down.
- Place CRYSTALS (M).
- Go (N).
- Talk (O).
- Defeat Gregory twice (P).
- Take STONE DECOR (Q).
- Take LIGHTER (R).
- Open (S).
- Place TOBACCO PIPE and use LIGHTER; take CODE (T).
- Walk down and forward.
- Place STONE DECOR (U); take ACE OF HEARTS (V).
- Go down and right.
- Place ACE OF HEARTS and CODE; select 1-5 (W).
- Go (X).
- Open; play HOP (Y). Receive MAGIC WAND.
- Move pillows. Use MAGIC WAND; take BABY RABBIT (Z).
- Take MASKS 2/3 (A).
- Place BABY RABBIT; take MASKS 3/3 (B).
- Walk down.
- Open; place and restore MASKS. Take SABER (C).
- Go (D).
- Move sabers; place SABER. Take UNFINISHED BOMB and SUNDIAL ARROW (E).
- Walk down twice.
- Place SUNDIAL ARROW; take WOODEN SUN (F).
- Go right and left.
- Play HOP (G); receive GUNPOWDER.
- Place WOODEN SUN; take PAPER HEART (H).
- Place CUFFLINK and PAPER HEART. Move image (I).
- Turn page. Take WICK (J).
- GUNPOWDER and WICK on UNFINISHED BOMB; take BOMB.
- Walk down.
- Place BOMB and lighter (K).
- Go (L).
- Organize evidence (M).
- Select yes or no.
- Congratulations, you have completed Dark City: Vienna.
Created at: 2019-10-11